A Kingdom Of Keflings emoteUnlock an achievement in A Kingdom For Keflings to unlock the Kingdom Of Keflings emote. Cloning Clyde emoteHave a saved game file from Cloning Clyde to unlock the Cloning Clyde emote. Ilomilo and Raskull housesHave a saved game file from Ilomilo or Raskull to unlock houses from the corresponding game for your character to build. Outpost Kaloki X emoteUnlock an achievement in Outpost Kaloki X to unlock the Outpost Kaloki X emote. Creating magic powderTake magic gems to the Wizard's Lair to convert them into magic powder.
Upon purchase, you’ll receive a download code which you’ll redeem directly on your console or online through your console’s website. Codes are typically delivered instantly, but may take up to five hours in rare cases. This code will be stored on Your Games Library on Amazon if you need to access it later.
Collecting the silkwormsThere are a total of three silkworms. The first can be found just to the right, near the start. The second can be found just after you cross the canyon by building the glass bridge.
The third silkworm is an end reward for completing the genie's mission where you must collect 25 glass. Note: To unlock that genie mission, speak to the pirate who wants you to get a metal object from somewhere on the map and bring it back to him.
GlassSuccessfully complete the Desert Realm, and progress in the Forest Realm until you can build the Glass Trader building (after Level 3). After it is built, insert any resource (stone, wood, cut stone, carved wood, etc.), and it will be converted into glass. Forest Realm bearsYou can find four bears on the far right side, where you must build three bridges to reach a patch of land. Once there, you can find four different bears that can be picked up and moved.
You can then arrange the bears in a 2x2 square, with the bears in the following positions:Secret Bear: Top-left Covert Bear: Top-right Enigmatic Bear: Bottom-left Discreet Bear: Bottom-rightOnce they are all in place, they will turn into a giant bear statue. Microchips ('It Came From Outer Space' DLC)Microchips must be placed in the Non-Space Space Station to build the Ubertonic Dynabot (next-to-last blueprint) and get the 'Mr. Roboto' achievement. To get them, build a Nebula Panda that converts junk parts into plasma beans. After gaining a large supply of plasma beans, either construct another Nebula Panda or use a Metamorph Carrot on the existing panda to create an Interdimensional Panda. It will convert sulfur crystals into microchips. Avatar AwardsSuccessfully complete the indicated task to unlock the corresponding Avatar Award:Baby Dragon: Make friends with the baby dragon released from an egg in the Ice Kingdom.
Winged Hat Of Kefkimo: Talk to the Chief at the great Hall in the Ice Kingdom.Easy 'Go Ahead And Jump' achievementGo left in the Forest Realm to find a circle of cannons. Press Y to set the tempo to the highest setting, then place a Kefling in any of the cannons to get the 'Go Ahead And Jump' achievement. AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:The Stars At Night (10 points): Helped enhance your world with culture stars.
I Would Walk 500 Miles (20 points): Visited the Ice Kingdom, the Desert Kingdom, and the Forest Kingdom. Reunited (And It Feels So Good) (20 points): Talked to the whole family of builder brothers. All You Need Is Doug (5 points): Thawed out poor frozen Doug. Smile On Your Brother (10 points): Received Collectibles from a friend. Go Ahead And Jump (15 points): Watched a kefling bounce through a long series of cannons. One Tree Hill (15 points): Adorned your world with 25 unique decorative pieces. I Am The City (25 points): Helped out with building 100 buildings.
Be It Ever So Humble (25 points): Finished the Giant's Gift. How relaxing. Come on, Vogue! (10 points): Expressed yourself with 20 different emotes. Strike a pose.
Endless Doug (20 points): Got to know Doug pretty well. Does he ever stop talking? (I Need Somebody) (25 points): Started 10 buildings the builders finished without you.The following achievements require the 'It Came From Outer Space' bonus downloadable content:Mr.
Roboto (25 points): Help build the Ubertronic Dynabot. Easy Being Green (10 points): Help create a Nuclear Lobster. Like a Rock (15 points): Get past the meteor to explore the map.The following achievements require the 'Sugar, Spice And Not So Nice' bonus downloadable content:Sticky Business (20 points): Save the Caramel Lake.
Hunger Hunt (30 points): Help find Augustus and his hidden treats. Sweet Dreams (50 points): Help restore Charlie to the Fudge Fortress.The following achievements require 'The Curse Of The Zombiesaurus' bonus downloadable content:Field Day (20 points): Help create a Scarecrow.
It's Alive (30 points): Help build the Franken-builder. Monster Mash (50 points): See the epic confrontation between Zombie-saurus and the Vampire Ape.
Way back in 2009 I reviewed an early XBLA game called a Kingdom of Keflings. It took the rather uninspiring Xbox avatars and turned them into Gulliver’s Travels-style titans, allowing you to play as a giant version of your avatar and direct the lives of tiny villagers called Keflings. The game took the typically obscure genres of city building and god games and boiled their base elements down into easy-to-grasp mechanics. With minimal tutorials you could have a small Kefling village up and running in minutes, cranking out buildings and generally working its way to prosperity.
The next year developer Ninjabee Studios followed up their Kingdom with a more ambitious sequel, A World of Keflings. After finding success on Xbox 360 and PC in 2010, the game was recently ported to Wii U. I’ve been helping my Keflings eke a living out of the wild for a few weeks now, and I’m happy to report that the series has made a comfortable and smooth transition to Nintendo’s current hardware.
It’s a little weird playing a once Xbox-exclusive title on Wii U, but playing on a Nintendo console just makes me like the game even more. For one, you now play as your Mii. I never liked the generic, stiff Xbox Avatars with their plastic hairstyles and shameless ad-logo shirts; they lacked a playfulness and humanity that the comparatively simple Miis embodied through their customization and personality. Tromping around the Kefling world as my Mii is a lot less creepy than doing it with my Xbox avatar, with his frozen smile and awkward slouch.
This game also fixes one of the main issues with Kingdom—it’s length. As an early XBLA title it was pretty small, and just as you were getting a handle on building a Kefling empire, the game was either over or you just ran out of things to do. The sequel is at least two third bigger than its predecessor by virtue of giving you three separate kingdoms to explore, each with its own geography, climate, resources and unique Kefling culture. This added a whole new angle to the game’s whimsy and humor; the arctic Kefkimos have a completely different lingo and perspective than the Keflings who live in more temperate forest valleys.
Of course, many sequels either crowd their framework with too many superfluous new ideas, or worse, spread themselves too thin. Not A World of Keflings. It’s the same solid gameplay from the first game, adequately expanded, and still brilliantly straightforward and laid-back. While so many strategy and micromanagement games are about deadlines, impossibly thick minutiae, building additional pylons, etcetera, A World of Keflings has the leisurely pace of a Harvest Moon game. You can break your back trying to be efficient and get everything done as quickly as possible, but then you’d miss out on the game’s charm. If you need to take it slow to learn the ropes, A World of Keflings will go at your pace.
The core gameplay is based on building, but it’s a sort of “teach a man to fish” idea. Each area is rich with natural resources, but the Keflings have only a small factory, maybe a few houses and little else. The first order of business is to mine these resources, by assigning jobs to individual Keflings. You do this by picking one of the little guys up, placing him on a resource, and then dropping him onto the factory, establishing a supply line. This also gives the Kefling a little hat which designates his or her job; to assign a different job, all you have to do is remove the hat and give the Kefling something else to do. This can eventually be done with command shortcuts.
The building mechanic is based on blueprints, which tell you how many—and in what layout—of each prefab component you must assemble. This can be anything from a simple house to a resource refinery and even a castle. Amusingly, Kefling houses must be infused with “love”—actual little beating heart items—before any Keflings will want to make their home there. As you explore each area, essential new blueprints are unlocked automatically and optional structures can be discovered and collected by exploring the wilderness.
While certain milestones must be hit before you get the bigger, flashier buildings, there is no ticking clock in this game. There is no race against time; you can build as many adorable igloos with snowmen out front or as many crystal refineries as you like before pressing on. This system is possible because of the game’s whimsical atmosphere. The Keflings aren’t starving to death or being slaughtered by an invading army—they’re just a little dense. They’re perfectly capable of building a civilization, they just need some direction and help with a bit of heavy lifting. This makes A World of Keflings the perfect introduction to strategy and god games. It lays out the basic mechanics of the genre but lets you learn them without a final exam staring you down.
Of course, the Wii U version has some improvements over the version released on XBLA and PC in 2010. The GamePad allows you to choose which blueprints to build on the fly, instead of having to walk over to a factory and pick them out of a menu. The game doesn’t hold your hand, but it does put everything at your fingertips. The Wii U port also has noticeable improvements in resolution and framerate.
This is a four year old game, so the visuals aren’t exactly cutting edge, even by downloadable game standards. That said, it’s the game’s playful art direction and sound design that make it infectious. As I said each community of Keflings is distinct, and that includes clothes, hairstyles, mannerisms and vocals. Animations aren’t as smooth as I’d like, but this is only noticeable in cutscenes. When the camera is panned out to take in a majestic, sweeping view of your kingdom, things are more attractive. Sound design is equally good. The music is folksy and soothing, with just enough pep to get you itching to build, but calm enough to set an even construction rhythm to. The Keflings speak in their own cute little gibberish language (which I found a lot less annoying than Simlish), and I particularly liked the little squeaks they make when you pick them up and give them a job hat.
Overall, A World of Keflings is a niche title, but one made with quality and care. If you’re a serious strategy fan it’s a good game to cool down with after going hard in Starcraft II or Civ 5, and if you have friends who don’t quite understand your love for Populous, this would be a good game for introducing them to the genre. A World of Keflings won’t rival giant multiplayer titles like Smash Bros, but then again, it isn’t designed to. As a budget title that’s pushing five years old, the game holds up remarkably well and at $10 it’s one of the best bargains on the Wii U eShop. A World of Keflings proves that with a little effort, established genres and even game series can be adapted surprisingly well to the Wii U GamePad.